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  • oil refinery - factorio wiki

    Oil refinery - Factorio Wiki

    The Oil Refinery processes crude oil into 3 different fluids: heavy oil, light oil and petroleum gas.. Oil products have many uses. Although they can be turned into solid fuel to fuel boilers and furnaces, they are usually used to create plastic bars, which are used in advanced circuits, and sulfur, which is used in more advanced items.

  • oil refinery - factorio wiki

    Oil refinery - Factorio Wiki

    The Oil Refinery processes crude oil into 3 different fluids: heavy oil, light oil and petroleum gas. This wiki is about 0.16, the current stable version of Factorio . Information about 0.17, the current experimental version of Factorio , can be found on wiki.factorio.com .

  • the truth behind oil refining ratios (with modules of course

    The truth behind oil refining ratios (With modules of course

    Tutorial / Guide The truth behind oil refining ratios (With modules of course) (self.factorio) submitted 1 year ago * by FallingSkies17 Dementia and factorio don't mix well Light oil cracking: 1 refinery makes 12987/200, and 333/1750 heavy oil cracking plants make 333/1750*1183/16 = 56277

  • modules & oil - realistic solutions? : factorio - reddit

    Modules & Oil - Realistic Solutions? : factorio - reddit

    However like you're doing, getting the best modules available as soon as possible for oil production (speed 2 and prod 2) is worth it. More importantly, once you get some intial modules in and everything is working, let it run rather than tinker with it while you go develop a few more oil fields.

  • factorio 0.16 let's play #53 - oil refinery

    Factorio 0.16 Let's Play #53 - Oil refinery

    Today I set up an oil refinery to feed the plastic and sulfuric acid production for the base. A link to the "Refinery Collection" blueprint book, by DRY411S, that I use as the basis for the design

  • the complete guide to oil processing in factorio | factorio

    The Complete Guide to Oil Processing in Factorio | Factorio

    Oil processing is one of the most important things you will have to learn in Factorio.It is a research on the game's tech tree and a recipe that is used in the oil refinery -- but it also produces an item that is widely used in all kinds of processes in the game.

  • oil power plants, reliable way of making - factorio forums

    Oil Power Plants, reliable way of making - Factorio Forums

    Polutions caused by oil are greatly exaggerated and would not harm a fly, nor there is side effects in humans*. If you see a dead fly, your monitor most like has broken pixel. Here is example picture of 4MW power plant. The place use to be just refinery, but was later relocated and two 0.1/s crude oil sources were left behind.

  • modules. why use prduction when i can use speed? :: factorio

    Modules. Why use Prduction when I can use Speed? :: Factorio

    Just wondering. I understand it's probly best over time, but... if you can get 60% faster speed with anything modules can be palced on, what's the point of having 12% more production with a 45% decrease in speed AND a different % increase in energy consumption and pollution? A 20 Hour noob, obviously, but I'm just wondering.

  • oil processing - factorio wiki

    Oil processing - Factorio Wiki

    Oil processing is a large part of Factorio. The oil refinery needs to have a recipe set (see above for available recipes). The refining can be sped up with modules; to prevent jams or inactive buildings it is recommended to speed everything up evenly.

  • efficiency module 3 - factorio wiki

    Efficiency module 3 - Factorio Wiki

    The efficiency module reduces the cost of electricity to run the machine by 50%. Note that minimal energy usage is 20% of base energy usage. This wiki is about 0.16, the current stable version of Factorio .

  • unrestricted productivity module - factorio mods

    Unrestricted Productivity Module - Factorio Mods

    No Productivity Module Restrictions here. The Assembling Machines, Chemical Plants and Oil Refinery has more Slots for Modules.

  • factorio compact designs - factorio game

    Factorio Compact Designs - Factorio Game

    Factorio Compact Designs. The neat and compact furnace setups for the starting phase in Factorio download game with the yellow belt, mid-game with the red belt, and end game with blue belt and beacons. There are designs that players can upgrade them easily. Aside from that, we also talk about the compact oil refinery setup for advanced oil processing, compact belts manufacturing facility

  • steam community :: guide :: factorio compact designs

    Steam Community :: Guide :: Factorio Compact Designs

    When first starting up, some heavy oil must be piped into one of the refineries to kickstart the process. As with the normal refinery setup this design stores 24000 units of heavy and light oil in case you need them for something. Power requirements are quite high thants to the modules used, about 42MW.

  • factorio cheat sheet

    Factorio Cheat Sheet

    Factorio is a game in which you build and maintain factories. This is a compendium of the most common Factorio facts (v0.17). A huge thanks to to all the contributors on github, as well as the community who made the previous cheat sheets and other resources; such as the Wiki, Reddit, and Factorio Discord from which this is all based on.

  • factorio: seamless space-saving blueprints (14x14 tiles

    Factorio: Seamless Space-Saving Blueprints (14x14 tiles

    Seamless Space-Saving Blueprints (14×14 tiles) There are many examples in Factorio download game related to how to build up something on a small and cramped location by only using the substation range of 14×14 tiles.. Please Note! You should construct on a 14×14 tiles grid at the start.

  • factorio mods

    Factorio Mods

    -Tweaks cannon round stack sizes and range. -Modifies speed, productivity, and efficiency modules to be a little more appealing. -Adds a rocket launcher to the Car. -Extends rocket launcher range. -Numerous tweaks to flamethrowers. -Adjusts Oil Refinery module slots to 4. -Extends Beacon radius to 5 tiles.

  • factorio : item raffinerie

    Factorio : Item Raffinerie

    Point de vie: 300 Nombre de module maximum: 2 Vitesse d'assemblage: 1 Polution générée: 3.6 Consommation energétique. Électrique

  • coal liquefaction - factorio item browser

    Coal liquefaction - Factorio Item Browser

    Browse for thousands of items and recipes of over 700 mods of Factorio. Coal liquefaction - Factorio Item Browser Currently 1 of 789 mods enabled: Select your mods

  • extraction and production - factorio.su

    Extraction and Production - Factorio.su

    Oil refinery: Recycles oil on 3 different types of fluids: fuel oil, diesel oil and petroleum gas. These fluids can be sent in tanks or directly, at chemical plants. Later, you can explore the second production technology, and clean oil getting other ratios of the oil products. Maximum power consumption: 420 kW (electricity) Production speed: 1

  • factorio planner - factorio.chessmasterrr.de

    Factorio Planner - factorio.chessmasterrr.de

    Factorio Planner A calculation tool for the game Factorio. oil processing. oil production

  • factorio tutorials: setting up an oil field | pumpjacks

    Factorio Tutorials: Setting Up an Oil Field | Pumpjacks

    Factorio is a game in which you build and maintain factories. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies.

  • check detail about factorio beacon electric furnace

    Check Detail About Factorio Beacon Electric Furnace

    Electric furnace - Factorio Wiki Optimal Electric Furnace Layout (No Beacons, 96% compact) -… The block is centered around a substation that powers the 8 electric furnaces and 10 beacons … and replaced with a beacon ; … As Factorio is a game about … Factorio Forums. www.factorio … An electric furnace with no mods […]

  • factorio reference sheet

    Factorio Reference Sheet

    For example, Rocket Control Units take 1 Processing Unit and 1 Speed Module as input. With 1 stack of Processing Units (100) and 2 stacks of Speed Modules (100), you'll produce 10 stacks of Rocket Control Units. This means transporting Rocket Control Units by train will be 3 times worse than transporting its inputs.

  • xiuang! wwx.net sws://chemicalengineers.trade/heat-transfer

    Xiuang! WWX.Net SWS://chemicalengineers.trade/Heat-transfer

    Chemical and Biochemical Engineering

  • factorio-guide/11-liquids-and-oil-processing.html at master

    factorio-guide/11-liquids-and-oil-processing.html at master

    You can also squeeze more out of it at this point by adding Speed Modules or Productivity Modules (these will be explained in a later section).</ p > < p >Once you have some Oil secured, it is time to start actually processing it. In order to do this you will need an Oil Refinery and some Chemical Plants.

  • parse the factorio recipe files to create a csv of recipes

    Parse the Factorio recipe files to create a CSV of recipes

    Parse the Factorio recipe files to create a CSV of recipes - factorio-recipe-parser.lua

  • how to get sulfuric acid in factorio | factorio

    How to Get Sulfuric Acid in Factorio | Factorio

    How to Get Sulfuric Acid in Factorio. As crude oil is burnt in an oil refinery, it produces petroleum gas. Efficiency Module 2, Efficiency Module 3, Energy Shield MK2, Exoskeleton, Portable Fusion Reactor, High Level Science Pack, Personal Laser Defence,

  • live.zoosnet.net

    live.zoosnet.net

    We would like to show you a description here but the site won't allow us.

  • factorio-trees/recipes.lua at master · ingmar/factorio-trees

    factorio-trees/recipes.lua at master · ingmar/factorio-trees

    Join GitHub today. GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together.

  • factoratio - synopia.github.io

    Factoratio - synopia.github.io

    Recipe view. Ratio view. u/m

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